I found this crazy animation tool rather randomly..its still in beta but it looks promising…Ive had some ideas for Second Life fluid motion for a while but i don’t know how to script well enough yet, but this looks quite promising and its free. If your looking for a functional animation tool, The Shadow Oh tipped me off to the Pandora Hud   (Demo) (Final Edition), which i have yet to try but i have heard it is quite popular as well. I almost got a beta test hug from the creator but it didn’t work out. Still working on a rain check, but it doesnt look promising. ^^

[display_podcast]

Free Beta Version 1.2.7 (b) @ SLX

Soon to be released…

SinAnimator 1.2.8(b) - - scheduled release date 2008, January, 7th

Release Highlights:
* Multi Avatar control made faster and easier.
* Auto Save of ALL data changes… the “Save” button is gone.. it’s no longer necessary :-) * No more automatic script resets, means no more lost data, no unnecessary backups.
- create new points, edit them, and backup without reseting the scripts!!
* Improved Motion algorhythm for more realistic moves and pose changes.
* Many, many bugs squashed. (thank you all for your reports).
* Auto rezzing demo with furniture and a working demo script - it runs from the moment you rez it.. no set up required!!
- you’re gonna LOVE this demo
* Simplified Script Locking - - Activate User Mode.. or Tour Mode.. with a single button.. - Owner Only.
* Keyboard control options:
- Down arrow = toggle menus on/off
- Page up = move to next point

Potential add-ins: ( the wish list )

depending on how much time I have and how the development is going some of the following features will be included in this version:
**** A BETA version of the Sini-HUD Even less lag, easier to understand, almost a necessity for controlling more than 2 Avatars.
**** A BETA version of an on demand object rezzer…. the pre-cursor to a commercial version of this product.
**** ALPHA - wearable/removeable/rezable object command at each point.. allowing the Avatar to for example:
- go to the kitchen… pick up a glass of wine… cary it to the livingroom… put the glass on the table. Cool yes?
**** ALPHA - Point-paths: follow a series of points to a destination.. allowing for extreemly complex movements with a single button.

Internal workings….
Lot’s of clean up and re-organization inside the code.. reducing lag and makeing future growth and inhancements more supportable.

Limited PRE-RELEASE will be available for persons who are willing to TEST AND REPORT!! any bugs found
Estimated PRE-RELEASE availability date 2008, Jan, 1st.
Please contact me in-world if you think you will be able to help test this release.

Known issues / bugs with 1.2.8(b) as of: 31/Dec/07
1.) first point in list sometimes reverts to the “sit” animation. Only workaround at this point is to make sure the first point is in a chair :-) 2.) Keyboad key press events sometimes “fire” without being pressed.. particulary ROT_RIGHT..
12/31 removed all key events except Down arrow and Page UP.
3.) It’s been seen “stuck” in user mode (no main menu button) even though the owner was running it sometimes. (workaround = reset scripts)
12/31 re-wrote menu list logic.. should be fixed.. owner always has extra line.. non-owner never does.
4.) Menus display “old” data when adding/changeing point information. (workaround = move to a new point and back again)
12/31 forced update on change of point name.. no menu untill change is made…. should be working now.
5.) Major malfunction when two people try to use the menus at the same time. :-) ( working on it)
12/31 this issue should still exist.. but with lesser effect.. since the owner only change was made.. may have to go to a “one-at-a-time” user system.
6.) hard or soft reset forces save of point zero data when using the SinDemoData file.- - probably the cause of issue #1 above. (solution: backup into the *waypoints file)



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